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Ten-Minute-Physics-Unity

Ten-Minute-Physics-Unity

by Habrador · GitHub

Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful if you want to simulate ropes, cloth, tires, etc. You will also

# cloth-simulation# computer-science# csharp# double-pendulum
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⭐ Stars
354
🍴 Forks
38
📜 License
MIT
Commercial use OK
📅 Created
2022
🔄 Last commit
3 mo ago
🏷️ Category
cloth-simulation
💻 Language
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📈 Star history
355354
2026-07-202026-07-21
📄 About

Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful if you want to simulate ropes, cloth, tires, etc. You will also

Frequently asked questions

What is Ten-Minute-Physics-Unity?

Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful if you want to simulate ropes, cloth, tires, etc. You will also

Is Ten-Minute-Physics-Unity open source?

Ten-Minute-Physics-Unity is an open-source project. It is released under the MIT license.

Is Ten-Minute-Physics-Unity free?

Yes. Ten-Minute-Physics-Unity is free and open source — you can use, modify and self-host it.

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